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781. Idea to reduce lag during large fleet battles,temp dump graphics - in Player Features and Ideas Discussion [original thread]
I switch to galaxy map, color stars by actual color, and move the map so there are no stars on my screen :) FPS increases greatly and everything works fine, because I still have overview. I can't understand why its not a build in option (turn off...
- by Ellaine TashMurkon - at 2007.09.09 17:19:00
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782. BPC trading on the market - in Player Features and Ideas Discussion [original thread]
Then come up with exact plan how is that supposed to work? Everyone would like to trade custom items on market but there is no concreate concept how to do that, best thing so far is the new contract system, where You can search for items.
- by Ellaine TashMurkon - at 2007.09.09 10:29:00
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783. a new amazing charisma based skill for pvp :) - in Player Features and Ideas Discussion [original thread]
No, I just wanted to describe a skill that can cause few minute delay in docking rights, being effective counter to station hugging tactics :)
- by Ellaine TashMurkon - at 2007.09.09 08:36:00
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784. a new amazing charisma based skill for pvp :) - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 08/09/2007 22:54:58 Gang of Adam, Bob and Cecil fight a station hugging geddon piloted by Daniel. Daniel tends to dock if he feels situations getting hot, making A, B and C angry and tired. Luckily, A has that ...
- by Ellaine TashMurkon - at 2007.09.08 22:47:00
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785. Rigs are not used as much as they should be - in Player Features and Ideas Discussion [original thread]
Mix materials to build them. Now good and universal rigs use same materials in same proportions as poor and specialized rigs in same group (with some exceptions of subgroups, like resistance armor rigs). This has 2 effects (both bad); -inferior ri...
- by Ellaine TashMurkon - at 2007.09.08 22:15:00
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786. [Proposal] Changes to cloaks, WCS, AFK, and bonus anti-blob mechanic - in Player Features and Ideas Discussion [original thread]
Playing AFK is the best way to play games. Active players should not get unfair advantage beyond what they get now, they bet many bonuses for being at computer anyway.
- by Ellaine TashMurkon - at 2007.09.08 11:41:00
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787. Alliances and Empire: The 0.0 Problem - in Player Features and Ideas Discussion [original thread]
Many points to reply. A corp new to 0.0 may join an alliance new to being a self sufficient alliance. Maybe such alliance will have small poor space, or more likely will be a "pet" living on side of some stronger organization. Small new organizat...
- by Ellaine TashMurkon - at 2007.09.07 23:33:00
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788. Avatar customisation for Ammatar characters - in Player Features and Ideas Discussion [original thread]
You may hope and prey for getting Amatar clothing and decorations in Incubation :) In fact, for the roleplayers sake, no faction or subfaction should be ommited, and non-khanid kanid loyalists or friends of pirate factions should get some shiny sh...
- by Ellaine TashMurkon - at 2007.09.07 19:00:00
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789. War Needs a Revamp - in Player Features and Ideas Discussion [original thread]
War in 0.0 and war in empire are completely different things. Here, when we say "war" its short for "empire war". 0.0 wars do not need special mechanics as you are free to shoot.
- by Ellaine TashMurkon - at 2007.09.07 06:46:00
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790. mining insanity! - in Player Features and Ideas Discussion [original thread]
Maybe try mining outside high trafic systems with 100 in local and 10 other hulks working all day long? Maybe go to a system barely ever visited, my newbie friends can mine only big kernite roids for 8 hours in such places. Or mine in 0.0, even cr...
- by Ellaine TashMurkon - at 2007.09.07 06:24:00
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791. ferox boost - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 06/09/2007 19:40:44 Ferox, You mean that nice mining ship? :) Give it even more sniping bonus so people can use it as a newbie sumplement to 180+ sniping fleets maybe? :)
- by Ellaine TashMurkon - at 2007.09.06 19:40:00
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792. Research angents and Datacores - in Player Features and Ideas Discussion [original thread]
You're so lazy You cannot go to pick Your datacores once a month or two? :) Then buy them from local market for own research and sell Your own once a year :)
- by Ellaine TashMurkon - at 2007.09.06 08:46:00
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793. Small rigs? - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 05/09/2007 20:29:36 Ok, I know there are thousands of people with good income who do not care if their intereptor costs 10 million or 60. But there are also thousands of people who; -are not masters of pvp an...
- by Ellaine TashMurkon - at 2007.09.05 20:27:00
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794. Small rigs? - in Player Features and Ideas Discussion [original thread]
Rigs clearly favor large expensive ships. Costing about 15-30 million, they are obvious choice for capitals, common among battleships and hacs, but outside covops, people rarely put them in simple things like interceptos or T1 cruisers or suicide ...
- by Ellaine TashMurkon - at 2007.09.05 19:32:00
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795. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 05/09/2007 11:42:10 Ok, we can guess 30-40 million pricing if its based on minmatar salvage parts. There's a tweak with cargo expanders price - most people run missions for Caldari so most minmatar salvagables ...
- by Ellaine TashMurkon - at 2007.09.05 11:41:00
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796. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
The problem lies not in comparing old and new tempest, its ok to have a very high damage BS, its in comparing new tempest with any other BS. I smell the risk of unifying fleet battles to one ship because all others are like 20% weaker. But I may ...
- by Ellaine TashMurkon - at 2007.09.05 10:47:00
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797. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
Yes I mean sniping. And Your operates on completely unrealistic setups. On sniper ranges, cruise missles are suplement, if ever used. They will rarely hit before target is dead or gone. People fit assault launchers, cloaks, drone range augmentors...
- by Ellaine TashMurkon - at 2007.09.05 10:01:00
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798. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
Raven, Tempest :) Tempest would become the only choice for fleet warfare :)
- by Ellaine TashMurkon - at 2007.09.05 09:01:00
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799. Fly like TIE fighter - in Player Features and Ideas Discussion [original thread]
We need another game, "Eve dogfight" that includes; -piloting with joystick -multiple people in one ship (captain, engineer, 3-4 gunners in a BS) -some ship interia -small battles, up to 20 vs 20 maybe
- by Ellaine TashMurkon - at 2007.09.05 06:27:00
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800. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
Originally by: Camilo Cienfuegos Quote: You know this would end in 50 thousand people having 8 launcher Ravens to farm isk 25% faster? I admit I've been up a long time and so I may no longer be able to count, but wouldn't it be 3...
- by Ellaine TashMurkon - at 2007.09.04 15:58:00
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